Once again, an anonymous user has taken to 4Chan to share details about an upcoming Ubisoft project apparently called "Assassin's Creed Odyssey".
Previous claims shared on the platform have been extremely inconsistent, providing multiple time periods, character details and claims that ressemble a wishlist rather than actual evidence.
The most recent claims are no different, with claims highlighting features that are highly anticipated by Assassin's Creed fans. This is the third time that 'details' have emerged regarding Assassin's Creed Odyssey, and no solid proof has ever been provided which proves any of the claims.
Please take these latest claims with a pinch of salt, as they are the latest in a long line of Assassin's Creed claims and supposed details.
Please note that although the claims and details are most likely false, we are sharing them to inform the community about their online presence.
Assassin's Creed Odyssey: Rumour 3 highlights
The anonymous user begins by claiming that this is a picture of the map, and shows the region of Attica (Athens) from the Roman State of Achaea.
It's clear to see that this image would be extremely easy to replicate, and does not provide proof of legitimacy.
Takes Place in Greece during Flavian Dynasty (This is different to the previous claims)
2 Playable characters, but can only play one per play through. Character's have intersecting but different stories, different forms of Eagle Vision, different skills, etc.
Naval has a massive return, see below
Unity style customization with massive improvements
Return of Social Stealth
Return of Brotherhood System
Return of Renovation System
Crafting is massively upgraded
Fight mythical beasts and legendary ship battles
Return of smoke bombs
Return of Weapon Wheels
Mix between parkour and origins style tombs
Coming Holiday 2018
Map involves Achaea, Macedonia, Epirus, Thrace, The Aegean and Ionian Sea, and Asia. Much like how Unity had districts split in 3 sections, each Roman State is divided into several regions.
Target system works similarly to Ghost Recon Wildlands, meaning not all targets need to be taken out before taking out the main bad guy. Only 3/6 "states" need to be liberated. The characters will often have different targets, except the state leader, which are major points of intersection.
Naval has a huge amount of customization. All upgrades to your ship are done in game only but more cosmetics are available including flags, sails, paint, crew customization, emblem customization, and "shanties". Some options such as crew outfits, emblems, flags, sails, and shanties will be available in the store.
On top of this a fleet system will be implemented, where the player can give commands to AI ships that can be ordered to sail with you. Some missions and optional battles will be fleet based rather than single ship on ship, and you have the option to upgrade your fleet ships for resources and money as well.
On top of emblem customization, the player can choose from some color pallets for the robes and change torso, arms, boots, and belt. These changes are merely cosmetic.
Players can blend with crowds, individuals, mounts, static objects. Most of these have special animations like you might have seen in Discovery Tour. Some civilian boats can also be blended with. A disguise system is also present, similar to Unity.
Players can recruit crew mates, buy crew mates, buy other factions, or recruit brotherhood members. Most brotherhood members will appear on your ship or in your hideout. Some members are recruited through special missions while most are random encounters while liberating regions and states.
Once regions have been liberated some shops can be renovated and landmarks purchased. This will obviously generate income, which is useful as upgrades become expensive for your fleet, brotherhood, and crew.
Crafting returns to upgrade health, physical stealth, damage from range and melee, ammo quantities, and weapons. All upgrades take materials and some money. Weapons can be upgraded at any time by a blacksmith and can be brought up in rarity along with having different elemental stats tacked on, including sleep, bleed, health drain, poison, flames, frost, and shock. Bombs can be constructed again as well, allowing for creation of distraction bombs, stun bombs, and lethal bombs. Most consumables can be crafted as well, including throwing knives, berserk darts, sleep darts, and arrows.
To allow quick changes in tactics, weapon wheels return.
Replayable missions are coming back, as is an option to reset locations. As a result, NG+ is not returning, especially since players cannot carry over anything between characters.
Modern day gameplay exists, but isn't too much more than Origins.
The details are once again inconsistent, acting as a wishlist for fans. The Anonymous User has once again provided little evidence to prove the legitimacy of the claims, and has not yet given us any clue as to their identity, or to how they apparently have 'inside information' on Ubisoft products.
What do you think about the claims?
Are they real or fake in your opinion?
Let us know in the comments, and thanks for reading